Learn Hands & Scoring
Every winning hand needs at least one yaku, and its score comes from two numbers: han and fu.
CoinMahjong calculates both automatically, so there’s no extra calculating to do.
This page explains what goes into them, what hands pay and the most common yaku.

How Scoring Works
Han
Han is the main multiplier. Each yaku is worth a set number of han, and each dora adds 1 more. Dora aren’t yaku, so they only count once you have one.
Fu
Fu measures how the Mahjong hand is built: its sets, its pair and how you won.
Han & Fu
Han and fu together set the score. From 5 han upward, fu stops mattering and the hand pays a fixed limit amount.
A yakuman is 13+ han (kazoe).
What Mahjong Hands Pay
These are ron payments, where the player who discarded the winning tile pays it all. Dealer wins pay 50% more.
| Hand | Non-dealer win | Dealer win |
|---|---|---|
| 1 han, 30 fu | 1,000 | 1,500 |
| 1 han, 40 fu | 1,300 | 2,000 |
| 2 han, 30 fu | 2,000 | 2,900 |
| 2 han, 40 fu | 2,600 | 3,900 |
| 3 han, 30 fu | 3,900 | 5,800 |
| 3 han, 40 fu | 5,200 | 7,700 |
| Mangan: 5 han | 8,000 | 12,000 |
| Haneman: 6 to 7 han | 12,000 | 18,000 |
| Baiman: 8 to 10 han | 16,000 | 24,000 |
| Sanbaiman: 11 to 12 han | 24,000 | 36,000 |
| Yakuman | 32,000 | 48,000 |
On a tsumo, the payment is split across the other players instead of coming from one player. In 3-player, the missing fourth player’s share is dropped.
To convert points into money, use your table rate. A mangan (8,000 points) is worth 4.00 at a Standard table(0.50 per 1,000) and 8.00 at High Stakes table (1.00 per 1,000).
How Fu Works
Every winning hand starts at 20 fu, and a closed hand won by ron adds 10.
More fu come from triplets, quads, a pair of value tiles and certain wait shapes. Seven pairs (chiitoitsu) is always 25 fu.
The Most Common Yaku
There are over 30 recognised yaku. The most accessible for new players are tanyao, pinfu and Riichi, so learn those first.
Yaku stack: a hand scores the han of every yaku it contains.
Han values are shown for closed and open hands; “Closed only” means the yaku can’t be scored once you call a tile.
1 Han
| Yaku | Closed | Open | What you need |
|---|---|---|---|
| Riichi (立直) | 1 | Closed only | Declare riichi with a closed hand that's one tile from winning |
| Ippatsu (一発) | 1 | Closed only | Win within one go-around of declaring riichi, with no calls in between |
| Menzen tsumo (門前清自摸和): fully concealed self-draw | 1 | Closed only | Win by tsumo with a closed hand |
| Pinfu (平和): no-points hand | 1 | Closed only | Four sequences, a pair that isn't a value tile, and a two-sided wait |
| Tanyao (断幺九): all simples | 1 | 1 | Only tiles 2 to 8, with no terminals or honours |
| Iipeikou (一盃口): pure double sequence | 1 | Closed only | Two identical sequences in the same suit |
2 Han
| Yaku | Closed | Open | What you need |
|---|---|---|---|
| Chiitoitsu (七対子): seven pairs | 2 | Closed only | Seven different pairs; always 25 fu |
| Ittsu (一気通貫): pure straight | 2 | 1 | 1-2-3, 4-5-6 and 7-8-9 in one suit |
| Toitoi (対々和): all triplets | 2 | 2 | Four triplets or quads and no sequences |
| Sanankou (三暗刻): three concealed triplets | 2 | 2 | Three concealed triplets in a single hand |
| Sanshoku doukou (三色同刻): triple triplets | 2 | 2 | A triplet of the same number in all three suits |
3 Han
| Yaku | Closed | Open | What you need |
|---|---|---|---|
| Honitsu (混一色): half flush | 3 | 2 | Tiles from one suit plus honour tiles |
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